Are you going to be a volunteer scorer or timer for Attadale at some point during the season, and not registered as a playing member? To help Netball Australia to keep track of and understand participation and engagement with the sport by our volunteers, and therefore show them how to best help the growth of grassroots netball, we ask you to register as a volunteer.
You can do this through FNA's MyNetball portal, which means that you'll also be able to access Netball Australia's great learning resources.
NEW TO SCORING & TIMING?
Before the season begins, each team will usually put together a roster for the players to organise the scorer or timer for match days throughout the season. This means that parents, relatives, or friends will often end up with one or two games at which they have to either score or time. If your team is providing the scorer, then the opposition team will provide the timer, and vice versa.
The team that is listed first on the scorecard provides a person who is the scorer for the game, and the second team listed provides the person who is the timer. The scorer and timer should ideally be 18 or older, be the same person throughout the game, and not a player on the team.
It's important that both the scorer and the timer stand together at the centre of the sideline. This ensures that there's always two pairs of eyes for if either of you gets so caught up in the excitement of the game that you forget to mark down a goal or keep track of time!
Each team at Attadale is given a pack of blank scorecards at the start of the season in their manager's bag. This should be enough to cover each game that your team is required to score.
If you find that you haven't been given enough originally to cover your scoring allocation, then please let the Club know so that we can arrange with FNA to get you an extra.
If you lose a blank scorecard, then you'll need to go to the FNA office to buy a replacement. This may incur a small charge (gold coin).
During finals, the umpires allocated to your game will bring the scorecard, and return it to the office, so don't worry if you run out for finals.
Before the game
It's the scorer's job to fill in the information required at the top of the scorecard, such as the team's club, date, and grade.
It's also important to make sure that each team has correctly filled out their player details, ideally in alphabetical order. If they use stickers, then they should cross out or add names if players are away or when they're using substitutes.
If a team is using substitutes, make sure you write the substitute player's name and their normal playing grade on the front of the scorecard in one of the spaces provided for the regular players' names. The grade that the substitute usually play in should always be lower than the grade than they are substituting for.
During the game
The scorer is in charge of marking goals and centre passes during the game. At the end of each quarter and at the end of the game, the scorer should note the cumulative score of each team in the boxes at the centre of the scorecard.
If possible, it is also good to note which quarters each player is on court. However, FNA recognises that this can be hard to keep track of, so don't stress if you aren't able to do that part!
After the game
At the end of the game, it's important to make sure that both of the umpires, as well as both team captains, sign the scorecard. The umpires' names should also be printed legibly. Then the winning team should take the scorecard and place it in one of the scorecard boxes by the office.
The image below shows a model scorecard, as provided by FNA
Each team is provided with a timer and batteries in the manager's bag. You will need your timer both during the regular season and at finals (if your team qualifies).
Before the game
Set the timer to 15 minutes (or 10 minutes for a Set or GO! tier game) before the game to prepare for the start of play.
During the game
Keep an eye on the time, and when there are 10 seconds left during play, follow the umpire with the timer until it runs down. It's important to let the umpire hear the timer beep, and not just to tell them that time is up.
You will need to use the timer to keep track of quarter breaks. These are 3 minutes after the first quarter, 5 minutes at half time, and 3 minutes at three-quarter time. When there are 30 seconds left during the breaks, it's time to inform the umpires so that they can call the teams on to begin play once time is up.
On occasion, the umpire will ask you to hold time during play. This might be for injury or illness, if the game ball has rolled a long way off, or anything else. Keep an ear out for when the umpire is ready to restart time. Time is held and restarted on most timers by pressing the main 'Start/Stop' button.
Sometimes the umpire will stop play but not stop time. Keep watch for if they indicate to you or use the 'time' hand signal, as this will mean that they want you to hold time. Please bear in mind that less experienced umpires may not use this signal yet, so play it by ear!
After the game
At the end of the game, remember to remove the batteries from the timer to ensure their longevity, and return the timer and the batteries to the manager's bag.
STILL GOT QUESTIONS?
On game day, it's totally ok to ask your umpire if you have a question that relates to scoring or timing. If you are going to approach the umpire, please take into account their age and apparent experience when you ask your question. Other than your umpire, ANC or FNA committee members might also be able to help you out if you need a hand.
If you have a burning question before game day, feel free to email the Umpiring Coordinator for assistance.